ELDEN RINGFight simulator
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Fight setup

Dodging, flasks and number of fights come from the “Your play” tab.

Pick a boss and a weapon, then simulate.
Every attack of a boss, with how often its AI uses it, damage and your dodge odds.
All 38 roster bosses, one after the other, or every boss your save says you haven't beaten.

Weapons are simulated on several processes at once (strongest attack rating first) and ranked as they finish; press Stop at any time. Each weapon's own weight sets your equip load (and so your roll). “Best grease” tries every useful grease on each weapon that can take one, keeps the best, and is several times slower.

Which weapon kills this boss fastest with your stats and talismans.
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Drag to turn · click, then scroll to zoom

Try it on a boss

Runs your fights in this outfit and in the one you're wearing (the same fights), with the settings from “Your play”.

How you dodge

Flasks and fights

By default you pick R1/R2/charged/skill per opening by what is worth most right now: a kill, a stance break (critical hit), filling a bleed/frost bar, frostbite's +20%.

What these mean

Reaction: your reaction time (a humanbenchmark score + ~50–100 ms, since in a fight you also have to recognize the attack).
Latency: controller + display lag (TV game mode ~20–40 ms, otherwise more).
Anticipation: share of attacks you recognize early enough to time instead of react to.
Timing noise: how precise your roll timing is (grows with long windups up to 1.5 s).
Escape: chance a follow-up hit whiffs while you're still in your roll.
Mistakes: attacks that land anyway (camera, stamina, positioning).